Was once “very heavy” on story prior to a change in direction.
Mike Bithell announces theft-em-up.
“Cut ‘er down, men!” Let the uproar commence.
Lose the cards. Keep the strategy.
More pish-posh. Developer’s promise.
Driven by layout. And bowler hats — can’t forget bowler hats.
Destructive foible? I think not.
Their way of giving white rice nutritional value.
Ogreat. Now he haunts us when we awake.
“I always wanted to create a game completely on my own and to go through every aspect of game development.”