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Through the catacombs with Hellraid’s interactive trailer

Sean Cargle September 24, 2013 - 2:02 am

Tech Land’s dark fantasy RPG Hellraid now has a new trailer to show off how a level might work.

Hellraid 1

Hellraid was announced back in April and it got some people interested since it took one of the best aspects of Dead Island, the first person combat, and applied it to a fantasy setting that reminded me of the old school desktop game Hexen. Since E3 Techland hasn’t said much about Hellraid beyond development updates on their blog and now they have released this interactive trailer to try to show off some form of gameplay.

This Hellraid interactive trailer is certainly not the best I’ve seen, especially since so many of the failure options involve a suspension of belief because of how poorly the player suddenly starts playing, but it is nice to see gameplay in an unusual way. This trailer is showing off a prelude to the actual game, called Edyn’s Escape, but it is still seemingly from the catacombs level of the game, which is the only one that has really been shown off before. However, there are screenshots and teasers that imply that the game will feature outside environments as well.

There still isn’t a lot known about Techland’s Hellraid, but it does give players the option to use various melee weapons or magical armaments like staves or wands. There is also a wide array of skills to learn and a whole crafting system. Like Dead Island this one isn’t strictly singleplayer either and it can be played with up to four players in co-op; four players who can take on different roles, like the Paladin, Barbarian or Rogue.

For more on Hellraid check out the main website or the blog. Here is the interactive trailer below and head on back to BeefJack later for more on this promising RPG for PC, Xbox 360 and PS3.

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Sean Cargle

Sean is one of BeefJack's staff writers - and while he loves all things strategy, RPG and FPS, he's pretty open to any genre and enjoys exploring all types of games. Even the really weird ones. View all posts by Sean Cargle →

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