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Star Citizen hits $19 million in funding, stretch goals still coming

James Haresign September 19, 2013 - 9:41 am

Star Citizen’s crowd funding is still going, hits $19 million and has plans for well over $23 million.

Squadron42 star citizen 10 million

Star Citizen’s crowd funding is not only still going on, it’s doing really bloody well for itself. It’s now hit a total of $19 million, which has unlocked a new PDF manual for all backers that details all the ships in the game, a monthly show and the ability to manage a space station, which sounds pretty interesting.

You’d think that would be enough, but over on their blog Robert Space Industries explains at $21 million another whole new gameplay feature becomes available, one that offers players a new career and is the culmination of a bunch of stretch goals they have hit recently. That of a Salvage Mechanic. It might not sound like much, but it seems to be a rather hefty part of the game, and you might even make first contact with a new alien race.

RSI aren’t stopping there either, the aim is to hit $23 million, which in a bizarre roundabout way sees them hit $20 million funding for development, always considered the amazing end goal that may never happen. It seems that thanks to the various ways crowdfunding works, they spend over $3 million paying off fees and physical good fulfilments. Nice bit of perspective there.

Yet, after that they still won’t stop. RSI aren’t shy about asking for cash, and they point out that the more money they have, the more they can do to the game before launch, as well as prepare for additional operating costs like servers and customer support when people can actually play the game.

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