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Kung Fu Rabbit proves “indie titles have their place on the eShop,” says Neko Entertainment

Jose Cardoso September 18, 2013 - 4:55 pm

Kung Fu Rabbit’s been out on the Wii U eShop for a few months now, and Neko Entertainment told us they’re very pleased with the reaction the game’s been getting, as it aligns with their overall projections.

Kung Fu Rabbit header

Though not experimental in nature, Kung Fu Rabbit’s release on the Wii U eShop was an experiment of sorts on the part of publisher Neko Entertainment, succeeding its mobile counterpart to the end of determining the demand present within the Wii U eShop market. Now the entry-level platformer is available for half-off its $5 price tag until October 3rd, which, seeing as the game was already a bargain for the default price, should attract a lump of new buyers.

As lovely as that it is, Neko Entertainment informed BeefJack this morning that they’re already satisfied with the game’s performance to date.

“Kung Fu Rabbit has been selling slightly more on the American eShop than the European one,” shared Sébastien Chipot-Delys, QA manager at Neko Entertainment, “but we could say performances were quite similar on both territories.” He continued: “The sales have met our expectations, not exceeding them, but proving small indie titles have their place on the eShop.”

And, you could add, mobile-to-console ports, of which Kung Fu Rabbit is one; Mutant Mudds Deluxe is another.

Further comments made by Chipot-Delys on why the game was able to secure an audience echoed my own stance on the game’s conventional design, stating that what worked in their favour was “the fact that the game had a lot of content (80 levels multiplied by two possible difficulties) for a small price.”

Neko Entertainment has been “very happy” with how the game has been received by critics, stating that the response has been “comforting” to their feeling that Kung Fu Rabbit’s gameplay and art style “had great potential with the Nintendo community.” Not only that, they’ve also been keeping an eye on the game’s Miiverse community and have taken a liking to the communication and the drawings that have flowed from it, providing a closer read on those they’ve reached with the game.

After this productive endeavour, Chipot-Delys says Neko Entertainment may well bring titles of a similar make to the Wii U eShop as they continue their publishing push with the likes of Wooden Sen’Sey and The Inner World (among others).

When asked if their recently-announced collaboration on The Inner World could include a Wii U eShop application, he agreed that the game ”could fit the eShop perfectly,” but they are not the ones calling the shots.

“It will be our partners, Headup Games & Studio Fizbin’s decision,” he relayed. “At the moment, we are proud to be their partner to publish and distribute in the best way a specific version on Steam to bring the PC/Mac/Linux version platforms first, [the] birthplace of point-and-click.”

Whether or not that ends up happening, the team’s openness to explore fitting partnerships remains. ”We could very well renew the experience with another mobile game if we have the opportunity and see the same kind of quality and fun to adapt it to consoles.”

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