The team behind awesome Escape from Butcher Bay now work for Vin Diesel, and he’s set them to work on a third Riddick game.
It’s taken nine years for Vin Diesel to make the third cinematic Riddick adventure. Yet for us gaming fans there was a little reprise in 2009 with Assault on Dark Athena, a remake of the excellent Escape from Butcher Bay with a second adventure bolted on, doubling the size of the game. I’ll admit, for someone who goes on about the animated Riddick film, I never played Dark Athena simply because it hadn’t been that long since completing Butcher Bay. Butcher Bay, however, was amazing and quite possibly the proof that a movie tie-in game doesn’t have to be shit. It was also one of the reasons I thought Starbreeze might just pull off Syndicate, but the less said about that the better.
Though now the team is back in the huge arms of Diesel and his own game studio Tigon, and they’re getting another shot at Richard B. Riddick again. ”My diehard gamers want Tigon to deliver the third chapter in the Riddick game,” Diesel said in an interview with Screencrush (and thanks to OXM). “And we just of the past couple of months, just this year, reassembled that team from Starbreeze that brought Escape from Butcher Bay to create the third game.”
“There’s this huge concept which is more of a MMO game that would be centered around people being able to play mercs and it’s basically the merc trade. There’s a very cool game concept behind that.”
Gah, MMO, well that’s me likely not playing it. Though it’s no surprise as Diesel as apparently admitted to be a WOW player now, as well as D&D. Rumour has it Tigon are also working on a game based around Melkor, his D&D character.
Though what was good to hear was the original Riddick game came to exist because there was simply so much story to tell. ”The irony is the reason why we made the game was initially because we had so much more story that we wanted to include into The Chronicles of Riddick that would have cost tens of millions of dollars to include, and we had the brilliant idea of using interstitials in the video games to flesh out the mythology even more,” Diesel recalled.
“So it was kind of us being resourceful in some ways and using a less costly medium, the video game and the animatics and the cinematics in the video game, to, you know, expand the universe.”