Hideo Kojima on MGS V: player choice comes first over story

Paul Yan September 10, 2013 - 3:41 am

The Metal Gear Solid series may be known for its strong focus on story, but Metal Gear Solid creator Hideo Kojima says that the #1 most important thing in Metal Gear Solid V is “player choice.”

Metal Gear Solid V

Metal Gear Solid games are usually heavy on story (and are a bit convoluted), but in Metal Gear Solid V the story won’t be as important as player choice.

“In the past, the games of the Metal Gear franchise have all been saying ‘here is the story,’” said MGS creator Hideo Kojima in a recent Q&A (via Kotaku). “In Metal Gear Solid 5, player choice is number one. It’s their decision to carry the game.”

MGS V, which will run on the new Fox Engine, will be an open-ended game that will apparently be made up of two titles. The first is Metal Gear Solid: Ground Zeroes, which will be set in 1975 following the story of Big Boss after the events of Metal Gear Solid: Peace Walker.

Ground Zeroes will be a prologue to the second game entitled Metal Gear Solid V: The Phantom Pain, which will take place nine years later in 1984.

Ground Zeroes and The Phantom Pain will both be released for current and next-gen consoles. Recently, Kojima Productions released a controversial 3D model of a MGS V character named Quiet. Initially, Kojima said she was designed to look, ahem, “erotic,” but then later corrected himself and said that what he meant to say was “sexy.”

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Paul Yan

Paul's gaming obsession may not be great for his social life, but it's great for BeefJack! Some of his favourite games include Super Mario 64, Grand Theft Auto III, and Final Fantasy VII. Social life? Who needs it. View all posts by Paul Yan →

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