Keiji Inafune’s Mighty No. 9 reaches first Kickstarter stretch goal in three days

Leo McCloskey September 3, 2013 - 5:17 pm

Early Kickstarter success means former Capcom developer’s spiritual Megaman successor will get two new levels, Console versions promised if current rate of funding continues.

Mighty No. 9 header

Keiji Inafune has been making Mega Man games since back when they used to put photos of real stuff on the boxes to make games look better. It’s perhaps not surprising, then, that the former Capcom staple, who claims credits on over thirty Mega Man titles, is carrying on where he left of post-Capcom – with his spiritual successor Mighty No. 9 hitting Kickstarter in the last few days.

And it’s doing rather well. With the initial $900,000 goal achieved in around a day, Mighty No. 9 is closing in on $1.3 million at the time of publishing. The figure means that Mighty No. 9 has already reached its first stretch goal and is relative pocket change away from securing Mac and Linux versions to go along with its planned PC launch.

The first goal, already achieved, means that the game will ship with two additional stages. With only six planned initially, two more would seem to represent a decent chunk of content. At the current rate of funding, Inafune’s loftiest goal of $2.5 million is looking like a good bet. If reached, Mighty No. 9 will receive console launches on PS3, Xbox 360 and Wii U.

Of course, the early backing frenzy is likely to subside at least a bit. Should the game reach all it’s goals, though, fans will have a making of documentary to enjoy, among other things, including a couple of as yet unannounced mystery goals.

There’s plenty of lovely looking concept art over on the game’s official Kickstarter page – check it out here.

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