Platinum Games founder Hideki Kamiya admits Nintendo’s intervention has kept the Bayonetta franchise alive, but concedes his surprise at negative fan reaction to Wii U exclusivity.
Speaking during Gamescom 2013 in Cologne, Germany, Platinum Games co-founder, Hideki Kamiya, has explained how Bayonetta 2 has managed to find its way to a Wii U exclusive launch while admitting a little surprise at less-than-accepting early fan reaction to the news.
After dark-horsing its way to positive reviews and solid sales figures, a proposed sequel to Bayonetta – previously published by Sega – was shelved. In fact, the future of the franchise was in doubt altogether – until Nintendo stepped in.
“The first Bayonetta was received very well, and that’s why we had motivation for a second one and there were elements we weren’t able to work in to the first game,” Kamiya explains to Videogamer. “I had unfinished business that I wanted to include in a second one. When that idea came about, Sega was actually putting it on hold so, yes, I’m very grateful for Nintendo that they’re allowing us to make this happen.”
With the Nintendo partnership, Bayonetta 2 was bound to Wii U exclusivity. Kamiya explains, though, that without Nintendo there may have been no sequel at all.
“Obviously with the Nintendo partnership Bayonetta 2 was always going to become a Wii U exclusive title,” he continues. “From a personal standpoint I want to make a game that’s going to be enjoyed by the audience, so when Nintendo offered to support us and the Bayonetta franchise – which was on the brink of disappearing – I was extremely happy for it survival as we were able to release a second one for the people who enjoyed the first. In that sense, I was very surprised at the user response when they found out it was Wii U only.”
It’s easy to understand why fans’ initial impression would be that Platinum had simply sold Bayonetta 2 off to the highest bidder. After being received so warmly, it’s hard to imagine that publishers would do anything other than jump at the chance to get behind a successful property from a studio with an already great reputation.
Let’s hope the pull of Bayonetta 2 will be strong enough to translate well to its new platform – and maybe help shift a few more Wii U consoles.