“Every time…I try to the point where I think I can’t go on any longer,” Masahiro Sakurai on Smash Bros.

Kevin Pabst August 9, 2013 - 5:58 pm

Famed developer of Nintendo’s Smash Bros. series says that each game is difficult to develop to the point of despair, but he uses that as fuel for development.

Super Smash Bros Melee pic

Speaking in his Famitsu column, Masahiro Sakurai, director and creator of Kirby and Smash Bros., wrote about how difficult it is to develop Smash Bros. titles, most specifically how long it takes for just one. “You have all these people working their fingers to the bone to complete just a single project…whether I’m satisfied with the results or there are things I’m not happy with, it always takes a lot of time to make them.”

He also speaks on how dedicated and hard-working he and his staff are. “We all go beyond what the work calls for because we want to do our best to retain fans of each character,” he said. “The Brawl team really put in a great effort.”

Sometimes though, the work doesn’t seem worth it. “To be honest, I’ve sometimes thought about what I’m earning for myself, going through all this life-changing struggle,” he reflected. “But the players don’t know about how hard we work.”

Eventually Sakurai pushes himself and makes something amazing in the end. “But the pain I feel at the time goes away over time, and yet the game itself always remains,” said Sakurai.

“I don’t feel anything like pressure. It’s really fun work.”


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