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Indies allowed to self-publish on Xbox 360 come August

Joe Donnelly July 29, 2013 - 7:50 pm

Following Microsoft’s U-turn regarding self-published on Xbox One last week, it would seem developers will be able to self-publish on Xbox 360 this August.

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After some harsh criticism from some corners of the games industry fan-base, Microsoft announced last week that self-publishing will be made possible on Xbox One, similar to the criteria set by main rivals Sony.

According to a recent report by Polygon, it would now seem developers will be able to self-publish on Microsoft’s current console – the Xbox 360 – too, as soon as August 2013.

Up until now, devs interested in getting their games onto Xbox Live Arcade, or Xbox Live Indie Games, required a publisher. Indie pinball sim The Pinball Arcade, by FarSight Studios, was pulled from XBLA last year when the game’s publisher Crave Entertainment went bust.

FarSight Studios were able to confirm both Microsoft’s change of policy and the return of their game to XBLA via a newsletter. ”Microsoft has just announced that indie developers (like FarSight) can now self-publish on Xbox Live Arcade instead of being required to find publishers for their games,” reads the newsletter. “This means we can bring The Pinball Arcade back to the 360 ourselves, and also opens the door to an Xbox One version of The Pinball Arcade in the future!”

Microsoft are also expected to elaborate on the ins and outs of self-publishing on Xbox One at Gamescom which will run August 21-25.

Regardless of such dramatic reversals, some developers have made very clear their issues with Microsoft and the Xbox platform, which begs the question: is all this too little, too late?

Oh, the joys of the games industry – where such praise and condemnation can fuel the ever-raging ‘console war’, several months before either console has even been released.

And you know what? I wouldn’t have it any other way.

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