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Kickstarter success Nekro manifests onto Steam Greenlight

Sean Cargle June 4, 2013 - 2:04 am

After a long wait DarkForge Games’ mix of Dungeon Keeper and Sacrifice has a new gameplay trailer alongside plenty of new information.

In the not so distant past Nekro made its way onto Kickstarter and in the last few days of the campaign shot past the $100,000 goal to make it $150,000. That was nearly a year ago, in May of 2012, and since then I have interviewed DarkForge Games’ lead designer about Kickstarter and most recently we have taken a behind the scenes look of this unique action game. Now, Nekro has placed itself onto Steam Greenlight alongside a new trailer and some updates on development.

A quick recap: Nekro is an action game about controlling a customize-able summoner who can bring forth various hellish minions into combat against a wide variety of enemies in a complex world. Outside of the action mode, which has plenty of RTS elements, in which you summon minions and destroy villages full of goodly folk, there is a world map that has you moving through a randomized world with events and opposing factions. It is inspired by classics like Giants: Citizen Kabuto, Dungeon Keeper and Myth. It is PC only and only in alpha at the moment.

One of the new bits of information, due to the game being on Steam Greenlight now, is that Nekro’s beta isn’t unimaginably far away. If you are a backer or pre-order-er of Nekro then you likely get access to that and if the game is Greenlit then they plan to roll out the beta soon after. The game itself is now expected to release in Q4 of 2013. The new trailer today shows off much that has not been seen before, like unit customization, new environments, minions, and enemies. Check that trailer out below and for more head on over to the Nekro Steam Greenlight page.

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Sean Cargle

Sean is one of BeefJack's staff writers - and while he loves all things strategy, RPG and FPS, he's pretty open to any genre and enjoys exploring all types of games. Even the really weird ones. View all posts by Sean Cargle →

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