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Remember Dead State? Here’s a combat video.

Benjamin Ebell March 15, 2013 - 2:30 pm

Dead State, a Kickstarter success from last year, shows off it’s combat and looting systems in a new production video.

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The first time I read about Dead State was in an issue of PC Gamer a couple of years ago. It was the first game from DoubleBear Productions, a studio formed by Vampire: the Masquerade – Bloodlines writer Brian Mitsoda. They took to Kickstarter last year to help fund production of the game and were quite successful, doubling their modest goal of $150,000 dollars. Since funding closed they’ve been pretty tight lipped on how the game is coming along, but today they’ve released a 10-minute video showing how the combat systems and looting system is coming along, as well as other basic gameplay mechanics.

Everything is a bit rough around the edges (missing animations, some pathfinding problems, a bit of lag here and there) but you can see the systems come together in a satisfying way. The way it plays reminds me of earlier Fallout games. I like how sound is a big factor in whether or not zombies are alerted to your location, and the need to loot basic supplies and vanity items to keep the folks back at base happy is a welcome addition.

The line-of-sight idea is a cool one and can be very effective in keeping you surprised and on your toes, but I hope they find a more interesting way to do it visually than just popping zombies up out of nowhere. XCom: Enemy Unknown had a pretty good system for that, although playing the cinematic every single time got annoying pretty quickly.

Dead State is due out (tentatively) by the end of the year. Take a look at the production video below and see how the game is shaping up.

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Comments (1)

  1. Avatar of Sean Cargle

    That was pretty interesting, but I don’t really get some of their design decisions. Like, why do zombies not notice things more often? For instance, the first zombie they saw they just walked right up behind it without needed to some kind of sneaking action or stealth maneuver. Then in the shop they walk right past a zombie and it doesn’t do anything other than walk right past them. I wouldn’t mind if that was a bug, but the commentator talks about that like that is normal. Otherwise the game is looking pretty good. Looking forward to that and State of Decay to deliver some interesting, and hopefully great, single player zombie games.

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