Puppeteer creator thinks good kids games should be “dark”

Yuliya Geikhman September 29, 2012 - 11:00 am

News: The creator of the recently announced Puppeteer believes that a great kid’s game should have “something dark.”

The upcoming PS3 adventure Puppeteer has plenty of bright colors and a seemingly whimsical theme, but under the stage makeup is a distinct darkness. It’s this dark theme and atmosphere that will appeal most to kids, according to the game’s creator Gavin Moore. In an interview on the Playstation Blog, Moore explains why this darkness is so important.

Moore’s inspiration for making Puppeteer was his eight-year-old son. “I think kids are far more imaginative than their parents are, and the adults that surround them,” said Moore. “It doesn’t necessarily have to be ponies and flowers all the time. It can be slightly on the edge, and slightly dark.” Moore calls on classical kid’s literature like Grimm’s fairy tales to make his point. “You can’t get darker than that! It’s wolves eating kids!”

In the end, though, the important thing is to make sure you’re speaking to kids without looking down on them: “I think it needs to be edgy, it needs to make them laugh and it mustn’t look down on them. As adults we think we know best, but kids look up at us and think, ‘Well, actually, you don’t’.”

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