News: Chet Faliszek of Valve Software has been offering advice to those looking to break into the games industry – and revealed that Valve don’t tend to even look at CVs.
Would you like to work for Valve? You know, that awesome software company with the brilliant employee handbook? You’ll probably need an incredible CV to work there. Right?
Well, wrong actually, according to the company’s Chet Faliszek.
“At Valve, we don’t look at your resume,” he told the Eurogamer Expo today. “When we hire an artist, do you think we look at their resume? No. We look at their art.”
Delivering a talk about how to get into the games industry, Faliszek explained that it’s often best to keep your scope small. “You want to start with a project with a realistic goal,” he said. “You don’t need to start as big as a game.”
Faliszek suggested people start by making items or hats for Team Fortress 2.
“People laugh about the hats in TF2, but there are people making a living out of that,” he said. “And big incomes, too. We’re talking six-figure salaries.”
And where previously a great way to get into the industry was to create huge, extravagant mods, Faliszek suggested this is perhaps no longer the best idea.
Valve hired Adam Foster after his work on the acclaimed Half-Life 2 mod, Minerva. But there are plenty of easier ways to get a developer’s attention, said Faliszek.
But above all, Faliszek suggested that budding developers simply jump in and start experimenting. Try something out, see if you’re good at it, and keep learning, he said.