Assassins Creed Revelations dev – “Time for a fresh outlook”

Kelsey Jackson October 22, 2011 - 8:18 pm

Talking about where he would like the series to go next, Assassins Creed Revelations level design director, Falko Poiker says it’s, “time for a fresh outlook”

In our Assassins Creed Revelations hands-on preview, our own Greg Giddens said, “the new setting of Constantinople makes for as refreshing an aesthetic as renaissance Italy made over medieval Jerusalem.” UbiSoft‘s Level Design Director on Revelations, Falko Poiker, thinks the medieval and renaissance perspective has run its course and has a few ideas of where he would like to see the series go next.

“I’ve always found it would be great to go for the ultimate stereotype and blow everyone away with our unique take on it,” said Poiker to The Gaming Liberty today, “I’m talking about feudal Japan. Ninjas would make the perfect Assassins, Samurais make a perfect contrast. It’s such an overdone stereotype, that I think it would be fun to give it a go.”

The powers that be at UbiSoft, however, seem to have other ideas. “I’ve talked about this often here at Ubisoft, and I don’t think it’ll be happening any time soon. Assassin’s Creed’s strength at the moment is going where nobody else is, so most believe this is part of the magic formula.  I disagree, but I’m only one person.”

Visions of Activision‘s Tenchu series aside, Poiker was also quick to dismiss the accusation that the Assassins Creed is trying to ape Naughty DogsUncharted series in terms of spectacle, “I kinda’ got sick of people saying “We wanna do it like Uncharted”. That’s the difference here – our game is not Uncharted, so let’s not obsess about another game.”

The dissenting ‘people’ Poiker referred to apparently coming from inside the Assassins Creed development team itself, “people really want to make our game, in many respects, like Uncharted. It’s contradictory to our vision. Our game is very open-world, full of choices and there’s a wide range of objectives so players can really do what they want. To have those explosive set-pieces like Uncharted — you have to know exactly where the player is going to be all the time. That’s why it doesn’t work for Assassin’s Creed as our world is completely open.”

Assassin’s Creed: Revelations, from Ubisoft, is due for release on Xbox 360, PlayStation 3 and PC, on 15th November 2011. Keep up to date with all the latest Assassin’s Creed: Revelations news right here at BeefJack!

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