Ogreat. Now he haunts us when we awake.
Design hails from what year in Luigi’s timeline?
TNT Racers devs talk “complicated” WiiWare development, confirm all earlier DLC for Nitro Machines Edition0
WiiWare difficult? Maybe this story doesn’t belong in news.
Megabyte Punch described as “genre mixtape” by dev team, sees fighters of similar make as “virtually unrepresented”0
It’s official: Reptile Games has coined the term “platfighter.”
“I always wanted to create a game completely on my own and to go through every aspect of game development.”
Potentially freeing for those with disabilities.
“Animals rule the world” in Secrets of Rætikon; Broken Rules seeks “more control” after Chasing Aurora0
Or, what Chasing Aurora should’ve been.
Leap Motion considered “great device for educational purposes” by Flow Studio, hopes ecosystem emerges0
What “sort” of interactive experiences could Leap Motion later offer young audiences?
Hard to say what’s most remarkable when so much about it is.
Fleet of One influenced by Mega Drive shooters, designer sees mobile as “accessible platform for distribution” in Africa0
The turf is yours to command.
Perhaps you’ll be motivated to die faster.
A moving commemoration.
Ghostlight campaigns for PAL release of Shin Megami Tensei: Devil Survivor 2 amidst “hugely frustrating” retail situation0
There’s little time — and I don’t mean in the game.
Jumping with style. Supreme style.