“We’re hoping that we will have seeded their mind a little bit with some of the moral issues behind each of the decisions they might make.”
Storytelling vs gameplay: BioShock DLC “wasn’t going to be for 100 percent of the people out there,” says designer0
Is the pen mightier than the sword? What about the Sky Hook? Or the Murder of Crows vigor?
Apple exacts censorship.
Nudge, nudge, wink, wink, no, no.
Saints Row devs cite comedy as key to success, game “delivers something that players clearly want and aren’t getting elsewhere”0
“We deliver something that no one else is delivering – that’s how we achieve success.”
“There’s one mistake that they all make, and that is listening to their customers,” says Schell on Microsoft’s U-turns0
Jesse feels Microsoft made the wrong move going back into its Schell.
It’s not always black and white.
“Before we were aware of alpha funding, we just wouldn’t have ever considered any remotely sandboxy game,” says Project Zomboid dev0
“It puts indie devs in a position where they can be much more realistically ambitious in the games they want to make.”
PS Plus is throwing you a bone.
“Never underestimate the intestinal fortitude of the anonymous loser,” says Cliffy B in a letter to Phil Fish0
‘Cause no matter how many Fish in the sea, it’ll feel so empty without Phil.
Because One U-turn deserves another.